Wednesday, 30 November 2011

The Mist Review

This Wednesday past the class watched The Mist. Based on a Stephen King novella, it is set in a small town in America where a massive electrical storm brings on this mist. In consumes the town and the citizen in the local supermarket finds themselves trapped and fighting for their lives. It’s not just what’s in the mist they have to fight but themselves as well.

It starts with the introduction to the main character and his family. He’s a local in this town and also a big name in Hollywood. During the storm the house becomes damaged destroying his studio and all his works. An emotional scene for the character as one tree, his grandfather’s tree, damages his family home and another tree which destroyed the boat house. This tree is the one that he’s been arguing with his neighbour about for years but tries to keep a cool head when going to see him. The colors in this short segment are dull and reflect the current weather and lingering silence from the storm.

The neighbours have a moment of civility and head to town to get supplies for their homes. Before leaving the mist is seen in the distance. A white and dense mist that slowly creeps over the lake. It gives an eerie feeling and cold realisation that this is the approaching terror that the characters are so oblivious to.

The main character, called David, his son Billy and the neighbour Brent make their way into town and begin to shop for supplies. The supermarket is very busy and lots of chatter and clacking is going on with people panicking about the storm. The colors here seem to all blend together. Everyone merges together as a collective of panic and the only thing that becomes clear is the army boys that walk in shortly after. Their uniform strikes out and as they split to do different things they soon become a part of the crowd.

A man runs towards the supermarket. His face is bloody and pale white from shock. He bursts in the scream of a horror! The man he was walking with was taken by something in the mist. People gather closer to listen, to catch a look at his blooded face. He calms himself and explains what happened.

Suddenly quite fills the supermarket as the mist creeps slowly over the road and parking lot. A man attempts to reach his car before it covers him. When he is no longer visible a scream of pain is heard and the residents panic and the doors of the supermarket are closed. People talk and speculate what’s in the mist. A lady, soon to become a one the main character, announces god is at work. A minor character reveals she can’t stay there and needs to go home. She’s confronted by her choice and is told she’s sacrificing her life by leaving. She stays adamant and leaves the store alone despite requesting help from fellow citizens. Faced with fear of unknowing, people turn her down. This begins the cowardice and selfishness of people.

At this point in the movie I find myself engaged with the woman leaving. Thinking to myself she’s crazy and she’s going to die if she goes out there. Everyone being so quiet and unhelpful connected with me. I felt that’s what I would do in that situation. I’d protect myself over putting myself in danger for someone I didn’t know. I felt it was a change as well to the portrayal in most American movies where they’re all patriotic and self-sacrificing for others. It feels more human and not the fantasy world they try to project.

As the lady is seen walking into the mist and nothing is heard the scene changes. People sit in the aisles talking amongst themselves. Billy is in shock and you get a horrifying feeling when he clings so hard to his dad. The terror in Billy’s voice asking him to stay near him. This begins the action.

David goes to the storage room to get a blanket for Billy. He sees the generator fuming and shuts it off. He hears a noise at the back door. As he walks closer to it he sees the door bend towards him. He freaks and runs out to the store. He runs into a group of men coming in to look for him. Two Hicks, a young man and a store worker called Ollie. He tells him what he heard and receives looks of disbelief. They enter the storage room together and see the generator is packed up.  They discuss a way to fix it the young man, Norm, steps up to go outside and fix the problem. David tries to talk sense to the hicks and the boy but is told to shut up and stop acting superior. David knows in his gut it’s the wrong thing to do, you see the anguish in his face as they start to lift the back door. Norm turns to face David to laugh in his face and then the horror grows on David’s face as something grabs Norm. They struggle to pull him in to the storage room. The creature opens a gaping wound in Norm’s chest. Blood spurts on David’s face. A small flinch of shock fills his face but quickly turns to help Norm. He cries for help but the two hicks are in such shock they just sit there and watch. Ollie snaps out of his daze and helps David pull Norm in. It’s no use as more tentacles pull Norm outside. More flesh is torn from his body. Everyone fears for themselves as tentacles begin to attack objects in the room as they try to feel out for more living creatures. One comes close to David and he’s forced to let go for Norm. Norm struggles on grasping with all his strength to the doors edge. Eventually he’s pulled in and screams are heard as he’s killed by the creature. The men force the doors closed and David rushes to cut off part of the creature either for a small part of revenge or for evidence. It’s not clear with the exhaustion on his face. He is soon consumed by anger and attacks one of the hicks blaming him for killing Norm.

Brent is called over as David tries to explain what happened. David changes before this to make sure no one panics at the site of the blood. A teacher called Amanda sees the blood and begins to panic. David tells her to take care of his son and she’s shooed away.

He changes into a dark top. He becomes more noticeable with this. He argues with Brent about what happened. Brent in disbelief claims it to be a joke and refuses to go see the evidence thinking it’s an ambush. His feeling of no faith in David leads to question why these neighbours have had such a bad relationship. As they make a seen when David tries to pull him into storage he yells out about the lawsuits they’ve filed against each other. Their private bickering clouds Brent’s judgement as he walks away to figure out a way to get home.

During the next 30 minutes or so you see the religious lady, Mrs. Carmody, praying to god to help save the people in the supermarket. When Amanda walks in on her she tries to comfort her and offer a hand of friendship and kindness. Mrs. Carmody refuses it by insulting her and walks out.

Queue a few scenes with relationships that never happened and people splitting into groups trying to figure out a way to escape the supermarket which seems to become more and more claustrophobic. Brent leads a group into the mist with one man offering to retrieve a gun. They leave with a rope attached to the volunteer and slowly count how far they’ve gotten. Everyone is seen crowded round waiting to hear a scream or see the man walking back to the door. The rope goes lax in David’s hands. You see him look down at it in puzzlement and question if it’s a good sign. Suddenly the rope is pulled and pulled hard. It’s pulled so fast it burns David’s hands and as sudden as it started, it stops. They pull the rope back in and soon screams are let out at the site of blood on the rope. Then looks of horror as the volunteers legs are pulled towards the door. They lie there motionless as Ollie cuts the rope in case a creature decides to pull at them again. Panic ensues again and they struggle to calm each other. Mrs. Carmody cries out the work of God again. You see people starting to nod, to agree with her. They start to lose their mind and cling to what can be the only explanation to this horror.
Mrs. Carmody becomes the stereotype of Americans. She believes in a higher power and believes herself to be superior to everyone for being the only one that will be saved. Her predictions, although obvious in a situation like this, lead her and other to believe that she speaks truth.  When you see people starting to believe you can see the atmosphere change dramatically. The movies begins to spiral into chaos and religious debate. You start to feel more and more connected to David as Mrs. Carmody ‘s religious quotes seem to be justified by an attack during the night by the creatures. A dark orange mood sets the whole supermarket now. A feeling of cold loss-ness in the night. They can’t see past the windows and it reflects how small they feel with the lighting at night.
As so much turmoil happens during the attack a small group is forced to retrieve medical supplies for a man who received serious burns. David speaks to his son and a very emotional scene happens where the Billy literally cries and clings to his father to stay with him. You feel Billy’s terror and hopelessness as his father leaves. As they get into the pharmacy the see everything covered in a web like substance. The continue quietly through picking off medicines on the shelf. It’s very blue and grey . You can’t see very far in the store as the doors were left wide open so the mist is lingering inside. This causes concern as some of the group starts to head scuttling. Eventually you see creatures and they try to kill the group. It becomes a rush to watch who gets out alive and who dies. You find out the truth about the mist from a dying army man and you’re suddenly hit with disbelief. Are they really capable of this?

They run into the supermarket and clash with Mrs. Carmody again. The burnt man dies during the night and you feel annoyed and guilty for all those that died. Everything comes to a head when David and a group of others tries to leave as they feel staying in the supermarket is more of a danger then being out in the mist. This is where you feel a sudden lack of hope for humanity. It feels real that people would turn on you in a situation like this as they try to take Billy as a sacrifice. Your heart sinks for them as they fight off everyone in the supermarket. Suddenly Mrs. Carmody is shot. Ollie makes the triumphant shot to the head destroying what they see and the viewers see as the poison in the room.

They make their way to David’s truck and Ollie is the first to get there. He flings open the doors on the car and turns round to the group following behind him with a big smile. A feeling of joy that they’re getting away in one piece. You see Amanda’s face turn to horror as you see a giant creature standing behind Ollie. He’s nabbed by the creature and Ollie screams out in pain. It’s cut short when he’s chowed down. You don’t see any remains. A symbol of a clean death, something that many of the characters that died didn’t get. They clamber into the car, grab the gun with a screaming match between Amanda and Billy as they sit in relief that they made it that far. David begins to drive and as he pulls up to the supermarket the head lights flash over their faces. You feel disappointment as all those in the supermarket were brainwashed.
It’s very grey and blue, a feeling of cold and loneliness as they drive to David’s house. You see his wife webbed up on the front door and a heart-breaking moment when he cries. He blames himself for leaving her there and not repairing the house when he had the chance.
They continue to drive onwards passing the highway and overturned cars. One striking part was the school bus. It appeared empty until a shot inside shows a young girl webbed and very ghostly on the seat. You feel frightened and a personal sense loss as no one escaped the wrath of this mist.

Eventually the car comes to a crawl. The fuel gauge is empty and they sit in realisation that this is it. They’re all thinking the same thing with the revolver sitting in David’s hand. He empties the chamber and counts the bullets.  Billy slowly wakes up, his eyes open wide at the sight of the gun and suddenly as it cuts to the back of the car you see 4 flashes and hear 4 bangs from the car. A brief moment of silence leaves you in shock as you know what he’s done. It cuts back into the car. You see two of the people in the back dead, shot in the head. Cold and gone but looking peaceful and once more human. David screams in pain and anguish. He just killed his son and those he bonded with so closely over this horrible ordeal. It feels very cold and isolated. You feel the pain as he tries to shoot himself but no bullets are there to end him. He becomes enraged he kicks open his door and screams for the monsters to come get him. A few moments pass and you hear the creature in the background. Again and again he screams for it to take him and then suddenly he stares ahead of him. You slowly see a tank roll into view and your heart sinks. The sacrifice he made, everything that he had done seemed to be all for nothing. He’s lost his whole family. You can see how numb he feels when he sees the woman who wanted to leave pass him by in the army truck. All the towns’ folk pass him by as he falls to his knees.
I’ve watched this movie once before and I hated it. I felt it was such a cold movie. The people were so mean and delusional that it couldn’t possibly happen. When David kills everyone and not a minute later the army comes by I felt it was such a waste of my time to see them get so far and just barely miss the opportunity to escape. After watching it a second time I understood the characters more. Why they were so delusional and why everyone was so unwilling to help each other. It’s a very real feeling. I related to Billy being absolutely terrified for his father and how crazy someone with a religious view can quickly become a self-proclaimed prophet.  I still didn’t like the ending. I can’t really put it into words but it just felt so disheartening to know that a child was shot. That this little boy could have lived if the David didn’t grab the gun.

Tuesday, 22 November 2011

New Game Journalism

Reviewers these days aren’t always people that work for game magazines. Some people write reviews and send them to all these magazines hoping they’ll get a spot, trying to be different from the main stream folk that are hired. It’s not always the case that they’re different but maybe have a more detailed look and enthusiastic review on the game that grabs people attention. I think a big part of writing a review is to show how much you care about the game you’re reviewing and to stand out from all the other reviewers who are pretty much saying the same thing you are. If everyone is going to quote the same person it’s going to be a boring read and no one will feel interested in playing that game they just read about. Being engaging in a way that the consumer feels they can connect to which is harder than it seems sometimes. Reviewers sometimes rely on the connection too much and change the way they feel about reviewing the game to be more accommodating for the readers. One thing that can crush a successful review is whether or not they receive a copy of the game to be released early enough to produce a well written review. Trailers and sneak peak demos only go so far when you want to tell your audience what you think of this game.

Most reviewers are hired by magazine companies, websites or they’re freelance writers. These people get paid by the companies they work for and those companies get money from the very people the review. They usually end up advertising for them which of course they get money for. I don’t think this is something that’s hidden but I think a lot of people don’t realise it when they read reviews.

When it comes to a ranking system on reviewing games I think most writers use a certain layout but tweak it with other things they find to be of importance. You have the basic score for the game over all and you divide that between story, gameplay, graphics, sound etc. and then you have extra scoring for a certain easter egg in a game or maybe the DLC that came with the game. Sometimes they’ll mark the game down as well for not having extra features that they wished was in the game. I think consumers would find it dull and boring if reviewers didn’t add these extra criteria in but I think it damages the image of the game by imposing a thought that they game is less or better off because of these features.  It would seem that you need these opinionated extras to help a game sell or to make it crash. I don’t think you can take that away without damaging sales.

My thoughts on New Game Journalism. I don’t really read reviews all that much because I try not to rely on other people’s opinions on games as I find them destructive in some cases and biased. Very biased in some cases. Since I started playing video games I had my own little guidelines on which game to buy or which game I thought might be interesting. When I did start to read reviews, mostly people linking me them, I found that they always either loved most of it but had one small niggle that they would mark the game down harshly for or they would out-right hate it. It annoyed me that I didn’t find any that was objective in describing why it was bad or what was good about it. Maybe that’s what people go for these days in reviewers. Someone who is cutting on a popular game, someone who has a different and out-spoken view on this particular game but I always felt that it was forced and in some cases paid to say these things by the very company that made these games. I don’t trust reviewers much and I don’t at all like the style that they all lean on these days to get their ‘opinion’ across.
I like to listen to podcasts or watch video reviews of games. When you listen to the people that are playing the game while speaking to you you get a sense of the involvement and engagement it has. You also see for yourself what you agree and disagree with the reviewer and also whether you like the look of the game. I think it’s more attractive as well because you’re listening to the emotion of the reviewer and when there is a group discussing a particular game you get a more rounded look because they discuss so many aspects.

I try not to think what I’d be like reviewing something. I’m completely biased and pessimistic when it comes to games I don’t like the look of or don’t want to play because that genre doesn’t appeal to me. If I ever do right about something it would not be me speaking freely about how I like or dislike the game. I’d be too worried I was closed minded, which I probably am, and that although I would go through the standard review topics like graphics and story I wouldn’t feel confident that the way I reviewed it was static and boring or original and thoughtful for other people. I think if I tried to make an objective review it would feel very wooden and un-human because I just wouldn’t know what else to say. 

Wednesday, 16 November 2011

Artist Spotlight CreatureBox

Before I get some course work on here I wanted to add an artist I discovered today. CreatureBox.

CreatureBox is actually two artists. Dave Guertin & Greg Baldwin created CreatureBox to show case they type of work they do. They focus on character design and comic art. Their styles are quite interesting and their concepts for some characters are hilarious and curious. The colours they've used in one particular art piece called The Evil Beneath really struck how epic the monsters are and how small the character compare to it. The choice of a fluorescent colour in the shadowed areas is a real eye catcher as well as the beam of light that comes from above the giant creatures. The way the earth is torn up from the creature appearing shows the motion in the image and the glowing mouth shows the motion of the creature as well.

They do some fun art pieces such as Barking Wolverine and Vader. Although quick works by them the expressions and feeling in the images are what make them. The sharp un-even teeth of wolverine as his roaring voice shudders his short cigar. His upright claws and small face features shows the power in this massive roar. Vader representing his big presences with an overlay, long neck and slim shoulders. The little ice cream poking a bit of fun at his blank mask projecting the idea that anything could be going on in that suit.

What I really like about artists, such as these gentlemen, is that show the process of how they achieve their wonderful art. Mr. Incredible Process shows the detail that goes in after the messy sketch is thought up and how clean the finished product looks. A better example of their process is Nightcrawler Process.

A lot of their work is concept for Ratchet & Clank Future: A Crack in Time. Although the game has been out for a long while now it gives a good insight to how much tweaking and different designs are produced before coming up with a final product. It's a great look at to see how things are laid out and how much work is put in to doing this job.

You can find a lot more of personal work at their website.

First Review on Game Art Design Course

I just have my first review on how well I am doing on Game Art Design. I had a shock and a had a surprise. Overall I think it was informative and although the tutors didn't say much they gave me the right advice on how to improve. I'm looking forward to moving on and I feel motivated to try harder. It is an extreme privilege to be able to do this course and I will make sure that I pass it one way or another!

Game Production
I've found it a little tough getting used to using 3ds Max. I've used it before in the past but I never had a budget on tris or to texture them properly. These things I feel I'm OK but hearing Heather's advice I feel better that I will improve and I look forward to the future assignments that are going to be set. Being able to see what the previous year ones did in their game production gives me hope too. It's certainly frustrating and I think one other thing that I really should get used to doing is asking for advise and help on my work. There is only so much I can do on my own and searching for help on my own but getting to chat to someone face to face and showing them my problems is a much bigger help.

Visual Design
I've been enjoying the art. It would seem though that I'm not producing enough which I guess for the standard this course is that yes, I do need to produce more. I've realised that following what the handbook says doesn't necessarily mean that I will pass. I must show my enthusiasm for learning to improve myself. Show how hard I can work and how much effort I can put in to what I say is my big passion. I should be driving myself more to really prove this is important to me. I feel I have improved quite a lot since I've started. It's been a very long time since I've drawn this regularly and I've missed being proud of what I've drawn. It's time to really push the boat out and get my scribbling down!

Critical Studies
It's been fun to go back and look at all the old consoles and origins of video games. I've had some nostalgic moments seeing some goldies pop up on the projector. Watching the progression of the industry has been quite interesting. I've done history for games before but the way it was shown to me this time around has made me realise how fast it's developed. It's exciting because I can't wait for future developments but it's also scary. I fear the way that's it's going at the moment may lead to another crash and that's a nightmare I do not want right now. Mike has asked me to flesh out my blog more. I've never really been a person to keep a journal or diary so getting used to blogging will be a bit of a step. I do feel though, as I'm typing this entry, that it's sort of a relief to type my feelings and gives me a few ideas on things to post in the future.

Overall I'm excited and motivated. I think that is what this review was for. To really push me into doing my best and showing my best. I will certainly try and I hope it pays off!

Thursday, 3 November 2011

Personal Gaming History

As an avid video game player today I started playing games only a short time ago. My earliest memory of playing a game was on the PlayStation. It was a racing car game which I used a wheel and peddles to control. I thought it was amazing. The car was so realistic and the controls amazed me. I felt like I was actually driving! I lost interest soon after as a friend of mine around the corner from where I lived had a Nintendo 64. She had GoldenEye and I remember me and my sister laughing crazy at how fun it was. 

For the next few years I lost interest in games until I visited America during my birthday. I had received a Dreamcast with at least 100 games from a friend. My favourite game that I played constantly while I was there was Shenmue. It took elements from several different genres but mostly consisted of RPG, adventure and open world game mechanics. I remember while I was playing it I was just amazed at the environment changing on its own and the characters had voices, even the minor characters you would speak to on the street. I spent so long in the one part of the game. It was the fork lift area. I loved the racing and the actual crate moving. It was such a small part of the game but it was the only part that I played over and over again. I think it was the involvement of picking up an object and moving that I enjoyed. Maybe a bit of CPU bugging when I ran into them also!

Shortly after receiving the Dreamcast I got a Nintendo Gameboy Color. I got Pokémon Red with it and I absolutely loved the idea of levelling these little creatures and watching them evolve into great big giant beings. I got them all to level 100 and I was so chuffed. Admittedly I used the candy cheat from a magazine to level them.

Soon after I moved to America I bought Pokémon Silver. I was in love with the color in the game and all the new Pokémon that appeared. It felt so new and the graphics impressed me after playing Red for so long. That Christmas I was given a PlayStation 2 with Final Fantasy X and Kingdom Hearts. I watched the opening movie for Final Fantasy X and I was just gob smacked. I couldn’t believe how realistic it looked and the water in the blitzball stadium just flowed like real water. The lighting used and all the sound, I thought I was watching a movie. I sat and played through the game seeing all the characters and creatures in it, watching the way everything moved and yes there was some horrible voice over in the game but I just loved the design and graphics the game showed off.
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Another Sqauresoft game I got that Christmas was Kingdom Hearts. Again the opening movie for the game was incredible. Although it was very cartoony I just loved the texturing they put in and all the colors used. The graphics were on the same level as Final Fantasy X but because it was a lot cartoony with the Disney characters but it had so many different environments in it and so many fighting moves and styles I loved mixing and matching with your team to be the ultimate boss taking down machine!

The next Christmas I got Soul Calibur II, after playing Soul Calibur on the Dreamcast that a friend lent me, I fell in love with Ivy. Her sword was incredible and her move set was so fun to watch while I was playing as her. This was the first fighting game I’d played properly and I set out to learn her move list. I gave up shortly afterwards because some of the move sets were seriously long and complicated which I really didn’t like. I ended up playing it casually and soon lost interest.

When I moved back to England I got Tony Hawk’s Pro Skater 4. It was a fun game because it was so unrealistic with gravity you could just pull off anything. The thing that I really enjoyed was the levels. The Alcatraz level was my favourite because of all the railings it had. Graphically it wasn’t impressive but I enjoyed just flying through the air and looking at it from above.

I then had a go at my first MMORPG. It was Final Fantasy XI and when I started playing it I thought it was really cool. I created my character that was personalised for me. I named her and levelled her in the class I wanted to. I got to level 34 before I realised the game was terribly difficult and consumed far too much of my time. Graphically it was impressive with the expansive areas and different spell effects but it was too big, too hard and very unsocial.

When I moved to Derry, in Northern Ireland, I saw my boyfriend’s extensive game library. I had never seen so many games and consoles and I tried my hand at so much more styles and types of games then I had time for.

One game that really stuck out for me was Mario Kart Double Dash for Nintendo Gamecube. It was an old game when I started getting into it but it was so fun and fast paced. The blue shells were my ultimate nightmare and I’ve never raged at a game so hard but every minute of it was incredibly fun. It was very kiddy looking and it was honestly the first time I’d experiences Mario. I felt like a kid playing it but I enjoyed it all the same. 

The Nintendo DS came out and I got one with Nintendogs. Seeing the difference in graphics from a Gameboy Color to a DS was shockingly amazing. Seeing a little dog on my screen barking and tail wagging in Playstation 2 graphics was mind blowing. It was incredible fun teaching my dog tricks and doing competitions. It was truly like having a dog but without all the hard work. I got several games for the DS including Rayman 2, Mario Kart DS and Animal Crossing Wild World. The DS had many sequal games and also retro games like Rayman 2 and it was a great handheld but I always felt that a console game was more graphically impressive and longer lasting.

I bought an Xbox 360 at this stage and had Viva Pinata and Forza Mortorsport 2. They were fun games for a short time but they didn’t hold my attention for long. They were graphically impressive and it was a clear step up form PlayStation 2. Although I was impressed with the more processing power and graphical output of this console I didn’t seem as interested in games.  The games seemed rushed out and very short. Sure they were high quality but they seemed to lack an all-round feel and depth in the game play. I got into World of Warcraft soon after and I enjoyed it a lot more than Final Fantasy XI. It was very bright and a lot less realistic then Final Fantasy XI but it had a lot more gameplay and fun activities. It constantly updated with new patches and added more things to do but eventually it became very familiar and started to become boring.  Other things I noticed was that a lot of games became easier or had the option of being easier. Devil May Cry 4 had the option of an easy mode but even the normal mode was easy, same with Shadows of the Damned.  This game was very fun and out of the usual story archetype but it was very short and easy.

I hope games in the future will be much like older games, more story and gameplay focused rather than forcing it out in a short time frame. The graphics are at a high standard but I feel that may be focused on too much. I’d prefer a game that I can sit down, get involved in and really enjoy what I’m doing even if it means getting angry at dying. I’m not really into the gimmick of motion technology to control your character. Unless they develop super responsive technology where it doesn’t skip any of your movements I might enjoy it but for now I’d prefer to stick to a controller. I’d like break through games with different ideas. There are enough FPS games and generic adventure games but I’d love something that was completely different. Guild Wars 2 is an example of this. It’s been delayed so much because it’s trying hard to make itself stand out from other MMORPGs. Its big ideas for sever vs. server battles, incredibly massive and detailed landscapes and hopefully a very different game play and story. There doesn’t seem to be enough funny stuff in games. Everything seems really serious and aggressive but I’d like a game that was a laugh to play. The Legend of Zelda Wind Waker would be a good example. Although it had a serious element to it it was very youthful and comedic. Same with Shadows of the Damned, a very funny game.

A few games I’d like to play in the future would be Lollipop Chainsaw. A cheerleader who kills zombies! When I saw the trailer I laughed at the idea and thought that this is something I’ve been waiting for. It looks like a really qwerky idea. Asura’s Wrath is another game that I think would be really interesting and very over the top.  A man with 6 arms beating up epically oversized gods.

I’d love to make a game that would vivid and bright. Centred around a jungle world or something similar. I’d love some crazy over the top enemies that tried to kill you by throwing fruit at you because you’re allergic to it or something weird like that and the aim is to find a cure for your allergy. Coming off the top of my head with this idea! I’d just really like a weird concept and a very colourful game. Maybe it could be a bit of a RPG, RTS game. Something that would have a good, funny story involved in the game play.